Can You Not Edit Species Templates Stellaris 2.0
So I recently statred another Stellaris-game and forgot to disable forced spawning on the Wings of Dawn-inspired factions I created from the information for the Forum Games. I am not going to go on you lot upwards to engagement on that game because a) its already in progress and b) I am using a "Adamant Exterminator"-faction (which ways I am basically already set on a campaign of galactic extermination of all biological life, which is boring to look at).
I thought that I finally share them.
I also take templates for the CSA and the Nodera in the works, just I have to go other Episode 2 with a fine comb and brush to end those.
Notation ane: These use Stellaris own sample template for the Homo species. These take the Adaptive,
Nomadic and
Wasteful Traits (=settling them to non-Contiental type planets will have less penalities, Migration contributes to population growth, merely each population costs more). To keep the Species consistent all empires have Contiental-type homeworlds.
Note 2: I don't ain the MegaCrop DLC, which intoduced the "Cooperate" regime authority. Then even though that is propably a amend fit for the UGC I cannot set it. (DLC for Stellaris tend to be rather expensive and the electric current discount is not cutting it all the same IMO)
Note 3: Ideals and Regime set up parameters for the AI, esspecially who they will ally with and how aggressive they are by default. It also has an bear upon on the Ascension Path an Empire will accept.
Sol Spousal relationship
Starting Government:
- Democractic
Starting Ethics:
- Egalitarian
- Xenophile
- Pacifist
Starting Civics:
- Buoy of Liberty
- Parliamentary System
Founding Species: Humans (run into above)
Ship Prefix: SFS
First Head of Country: [Male] Hugo Clarkson
Locked Start: YES - Sol
Pacifist Empire can easy plow into "sleeping giants" as they expand, esspecially since them don't get involved into disputes over territory unless equally part of an alliance. The shared Egalitarian Ethic will put them on good terms with UGC and a make an alliance likely, but the difference in government should keep those ii apart for a while. The ideological and governmental opposition to New Britannia will make them natural enemies.
Delest Dynasty
Starting Government:
- Royal
Starting Ethics:
- Fanatically Disciplinarian
- Xenophobic
Starting Civics:
- Corvee System
- Syncretic Development
Founding Species: Humans (see above); Art-Humans (run into below)
Ship Prefix: DD
First Caput of State: [Female] Yu Ki Kohakuren Delest
Locked Offset: No
Homeworld Parameters: Ihefulian-System, Ihefulian Prime number (Contiental-type)
Second Species Traits:
- Serviles (don't contribute Leaders)
- Fleeting (- Leader Life Bridge)
- Wasteful (+ Pop Budget)
- Rapid Breeders (+ Pop Growth)
- Resilient (+ Defense Army Damage)
The DD basically is not going to get forth with anyone, they will enjoy a little respect from the New Britannia AI because of the shared arrangement of authorities. Xenophobic Empires are also more likely to engage in genetic modifications, including using the Biological Ascencion Path.
New Britannia
Starting Government:
- Majestic
Starting Ethics:
- Xenophile
- Hawk
- Spiritualist
Starting Civics:
- Aristocratic Elite
- Distinguished Admiralty
Founding Species: Humans (meet above)
Transport Prefix: CRF
First Caput of Country: [Female] Amalia Arc Victoria
Locked Start: No
Homeworld Parameters: Carina-System, St. Heira (Contiental-type)
New Britannia are the warmongers amid these kits, due to the ideological differences they are most likely to target the UGC and the DD. Also the merely ones who will engage Psionics Enquiry by default.
United Guilds of Commerce
Starting Government:
- Oligarchy
Starting Ethics:
- Fanatically Materialist
- Egalitarian
Starting Civics:
- Corperate Dominion
- Mining Guilds
Founding Species: Humans (come across above)
Ship Prefix: UGCS
First Head of State: [Male] Ivanov Rubinsky
Locked Start: No
Homeworld Parameters: Formhault-System, Capital (Continental Type)
This is the output for an piece of cake copy and paste to "user_empire_designs.txt" constitute in your {user data}/{documents}/Paradox Interactive/Stellaris (Windows Path) - each entry starts with the faction name in quotes and ends with a "}".
Note: If you don't accept the Humanoids DLC, the game will ask yous to swap out the ship-template for the SU.
"Sol Union"
={
primal="Sol Union"
ship_prefix="SFS"
species={
class="HUM"
portrait="human"
proper noun="Human"
plural="Humans"
adjective="human being"
name_list="HUMAN1"
trait="trait_adaptive"
trait="trait_nomadic"
trait="trait_wasteful"
}
proper name="Sol Wedlock"
adjective="unionist"
authority="auth_democratic"
authorities="gov_moral_democracy"
planet_name="Earth"
planet_class="pc_continental"
system_name="Sol"
initializer="sol_system_initializer"
graphical_culture="humanoid_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="homo"
file="flag_human_9.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"black"
"grey"
"null"
"null"
}
}
ruler={
gender=male person
name="Hugo Clarkson"
portrait="human_male_05"
texture=0
hair=8
clothes=4
ruler_title="President"
ruler_title_female="President"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_hegemonic_imperialists_room"
spawn_enabled=always
ethic="ethic_egalitarian"
ethic="ethic_xenophile"
ethic="ethic_pacifist"
civics={
"civic_beacon_of_liberty"
"civic_parliamentary_system"
}
}
"Delest Dynasty"
={
key="Delest Dynasty"
ship_prefix="DDS"
species={
class="HUM"
portrait="human"
proper name="Man"
plural="Humans"
describing word="human"
name_list="HUMAN3"
trait="trait_wasteful"
trait="trait_nomadic"
trait="trait_adaptive"
}
secondary_species={
class="HUM"
portrait="human"
proper name="Art-Human"
plural="Art-Humans"
adjective="art-human"
name_list="HUMAN3"
trait="trait_syncretic_proles"
trait="trait_rapid_breeders"
trait="trait_fleeting"
trait="trait_wasteful"
trait="trait_resilient"
}
proper noun="Delest Dynasty"
describing word="delest"
say-so="auth_imperial"
government="gov_despotic_empire"
planet_name="Ihefulian Prime number"
planet_class="pc_continental"
system_name="Ihefulian"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="domination"
file="domination_18.dds"
}
background={
category="backgrounds"
file="stripe.dds"
}
colors={
"black"
"yellow"
"aught"
"null"
}
}
ruler={
gender=female
proper noun="Yu Ki Kohakuren Delest"
portrait="human_female_02"
texture=0
hair=1
clothes=i
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_democratic_crusaders_room"
spawn_enabled=always
ethic="ethic_fanatic_authoritarian"
ethic="ethic_xenophobe"
civics={
"civic_corvee_system"
"civic_syncretic_evolution"
}
}
"New Britannia"
={
fundamental="New Britannia"
ship_prefix="CRF"
species={
class="HUM"
portrait="human being"
proper name="Human"
plural="Humans"
describing word="homo"
name_list="HUMAN2"
trait="trait_adaptive"
trait="trait_nomadic"
trait="trait_wasteful"
}
name="New Britannia"
adjective="britannian"
authority="auth_imperial"
government="gov_star_empire"
planet_name="St. Heira"
planet_class="pc_continental"
system_name="Carina"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="domination"
file="domination_8.dds"
}
groundwork={
category="backgrounds"
file="five.dds"
}
colors={
"red"
"dark_blue"
"null"
"null"
}
}
ruler={
gender=female
name="Amalia Arc Victoria"
portrait="human_female_04"
texture=0
hair=x
clothes=2
ruler_title_female="Queen"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_evangelizing_zealots_room"
spawn_enabled=always
ethic="ethic_xenophile"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_aristocratic_elite"
"civic_distinguished_admiralty"
}
}
"United Guilds of Commerce"
={
central="United Guilds of Commerce"
ship_prefix="UGCS"
species={
grade="HUM"
portrait="human"
name="Human"
plural="Humans"
adjective="human"
name_list="HUMAN1"
trait="trait_adaptive"
trait="trait_nomadic"
trait="trait_wasteful"
}
name="United Guilds of Commerce"
adjective="guild"
authority="auth_oligarchic"
authorities="gov_trade_league"
advisor_voice_type="l_materialist"
planet_name="Majuscule"
planet_class="pc_continental"
system_name="Formhault"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="pirate"
file="flag_pirate_1.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"black"
"light_orange"
"zero"
"nothing"
}
}
ruler={
gender=male person
proper name="Ivanov Rubinsky"
portrait="human_male_03"
texture=0
pilus=iv
apparel=0
ruler_title="CEO"
ruler_title_female="CEO"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_migrating_flock_room"
spawn_enabled=e'er
ethic="ethic_egalitarian"
ethic="ethic_fanatic_materialist"
civics={
"civic_corporate_dominion"
"civic_mining_guilds"
}
}
Can You Not Edit Species Templates Stellaris 2.0,
Source: https://www.hard-light.net/forums/index.php?topic=95679.0
Posted by: greenoury1954.blogspot.com
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